// Copyright 2021 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef BENCHMARKS_FRAMEBUFFER_HPP_
#define BENCHMARKS_FRAMEBUFFER_HPP_

#include "Image.hpp"
#include "VulkanHeaders.hpp"

#include <memory>

class Framebuffer
{
public:
	Framebuffer(vk::Device device, vk::PhysicalDevice physicalDevice, vk::ImageView attachment, vk::Format colorFormat, vk::RenderPass renderPass, vk::Extent2D extent, bool multisample);
	~Framebuffer();

	vk::Framebuffer getFramebuffer()
	{
		return framebuffer;
	}

private:
	const vk::Device device;
	vk::Framebuffer framebuffer;  // Owning handle
	std::unique_ptr<Image> multisampleImage;
};

#endif  // BENCHMARKS_FRAMEBUFFER_HPP_
